Well, it felt extremely similar to the mist.
However, it's directing is a lot better, and if there were to be yet another remke, this would be a nice one.
As others have said, this is indeed a great game, however, it really fails in the fact that you can't continue once you win at one of the side quests or battle Lord Haddock, and the fact that you put "continue" at the endings, as if one could continue, only added salt to the wound. Still a great game though.
It's good, and I like the idea, but the controls could be fine tuned some more and there is still a certain bug that makes the game much more difficult:
Sometimes, randomly, when switching between white and black, you will die as if you were crushed in the air even if there were no blocks were near for seemingly no reason.
While still a generic game, it is still very well made, with the exception of the camera not following the falling object down to the bottom once your tower is stacked up high. The music is good, and so are the graphics and physics.
It is certainly better than a good deal of other stacking games, but with a lack of a story line, power ups, or anything else for that matter, it still just doesn't stand out as a game of it's own. It still is, however, a nice little game to play for the holidays, but something that may quickly be forgotten afterwards.
Good game, but too many glitches.
The main one being the pause button.
By pausing and unpausing, it counts as if enemies have been destroyed.
Also, some bosses still move when paused and can still hurt you (sometimes, mostly with boss two)
If you pause and click sound fx or music button, it sometimes counts as if you've destroyed 3 or 4 enemies.
The game play is actually pretty good, and the graphics decent, but a lack of explanation, repetitive music, and no on screen map to tell your position really brings it down.
I don't see why people are complaining and saying you have to pay to win/play. I've done good just by collecting gold so far, and you can even collect light crystals pretty easily too keep playing. The only things I can see why those people say that so far is because of 1 of 3 things:
1: They are impatient (especially when it comes to grinding.
2: They suck at this game and are sore losers
Other than that, the only qualms I have about this game is the recycled artwork. Seriously, you couldn't make Caterspell change into a cocoon and butterfly eventually when leveling up? Sometimes recycling is okay, like with Headless and even Coldfoot, but other times it makes little sense.
The other thing is the story line, coulda been improved with just a few more lines of dialogue; specifically the Mysterious Grotto level, which left me confused as to whether the guy talking was a good guy or bad guy.
Other than that, this is a pretty good game.
So this is the first game you made huh. Wish I knew you knew programming. This is very basic, but still decently done, and ima guess you mighta improved even a tad bit since 2010, so how bout we make a game together based on your chat mini-game that was based off of BlessedSin?
Im as willing as you are, just PM me whenever!
I really like this radio, and it remains truer to the NG style.
I'd say this radio is much better than the original.
Thank you, I put a lot of time and effort in to this to make it look and feel like it is a part of NG.
Well, first things first:
I've seen that your improving a little. The drawings and how eveything looks 3D, that has certainly improved. So has a little of your game mechanics. However, you still have a lot more room for improvement. For one thing, you still need practice on the camera control your games have.
The problem is that the camera you have follows the direction of the vehicle: so if the vehicle turns right, so does the camera. This makes it harder to control, because it looks like you just went out of control. To fix this in future racing games is simple: Have the camera follow the track.
That means that even if the vehicle turns right, the camera will still face forward or whichever way the track is. DO NOT, however, do this for anything related in flying.
Of course, once you figure out 3D game Mechanics and better perfect the 3D artwork in flash (or whichever program(s) you are using), then you should definitively focus on adding extra features to the game, such as upgrades and extra options. I would recommend, though, to focus on mechanics first.
Your improving, so keep on practicing. You have potential, and the games you have made have certainly gotten better slowly over time. Other people here don't realize how difficult it can be to make a very good 3D game (Just look at how many are out there on NG and you'll see what I'm talking about), so don't get discouraged. Eventually, I think you might be the best 3D game maker on here. You just gotta keep on practicing and perfecting yourself over time.
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